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Game info |
| | Green Beret | | Genre | Platform Shooter | Developer | Imagine Software | Publisher | Imagine Software | Released | 1986 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 7.0 | Overall: | 8.0 |
| Reviewed by | ndial | Green Beret (aka Rush 'n Attack) is a famous arcade shooter title originally released on the arcades by Konami and a year later converted to almost all 8bit systems like ZX Spectrum, Commodore Plus/4, Commodore 64, Amstrad CPC, Atari 8-bit, MSX, and BBC Micro! |
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Review |
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STORY / GAMEPLAY During the Cold War, a United States special operations soldier infiltrates a USSR military base in order to save several POW's from execution. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. Upon starting the game, your only weapon is a combat knife which can be supplemented with captured arms. By killing certain enemy soldiers you can obtain a three-shot flamethrower, a a four-shot RPG, or a 3-pack of hand grenades. At the end of each stage, you must fight a unique group of enemies. The gameplay is hard enough to progress here. Sometimes there are too many enemy sprites running towards you and you cannot do much to avoid them or even take them out! Also the choice of colors for the backgrounds and sprites is making the gameplay even worse, as it is almost impossible to see (and then avoid!) an enemy bullet fired!!! Apart from its high level of difficulty, Green Beret is a quite interesting game to play...
GRAPHICS / SOUND The Commodore version rocks, featuring smooth scrolling and nice background graphics while the sprites look better than any other 8bit version. The animation is fast and the screen scrolls smoothly, (there is no flip-screen here as on the CPC and ZX versions) and this makes the game very playable (same as the Atari version). The sound is also impressive, featuring some nice sound effects and a cool military-style background music thanks to the SID chip sound generator! Overall the game on the 8bit Commodore is technically better than any other 8bit home version. | |
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Gameplay sample |
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Comparable platforms |
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| | Arcades (original version) |
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Hardware information |
| Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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| VIC20: 16-colors YPbPr palette (16 on screen) | | C64/128: 16-colors YPbPr palette (16 on screen) | | C-16,Plus/4: 121-colors YPbPr palette (16 on screen) | |
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